Maps, character design, controls and even fundamental gaming aspects should all be thought about before anything is started. Brainstorming to figure out how and what things will work will identify and often eliminate problems before they arise.
As a class we have been advised to use Microsoft Excel to identify weapon and damage statistics. Excel is a great program for seeing how well weapons can be integrated into games but I believe there should be a better program for these kinds of instances.
As a group we were asked to produce an Excel file examining weapons from an existing game to see what is worth investing time and money into. Here is my evaluation of weapons from 'Gears of War 3' (http://gearsofwar.xbox.com/en-US/AgeGate?source=%252f) created by 'Epic Games Studio' (http://epicgames.com/).
They used the Unreal Engine similarly to what our class is using to create our games. Clearly they have their own business and management team where everything has been decided. So they have jobs specified to certain employees with desired skills.
"You would not employ an animator to program, or a programmer to animate." - Reynolds, Tim (12/12/2014)
Below is a video of an interview of Cliff Bleszinski explaining what he included in 'Gears of War 3' and reasons why and how his game plays for the fans and the new players.
"You would not employ an animator to program, or a programmer to animate." - Reynolds, Tim (12/12/2014)
Below is a video of an interview of Cliff Bleszinski explaining what he included in 'Gears of War 3' and reasons why and how his game plays for the fans and the new players.
Project for minimum cost.
If we were given multiple different choices we would have to identify:
- How much money it would take.
- How long it would take.
- The quality of the product.
- Estimated demand at different intervals.
The biggest revenue is the target for most projects but for example, if you had a car that has recently broken down. Would you risk paying less for a lesser quality service that lasts for three months - or rather spending double for a better quality of service and potentially lasting a year or more. Researching or word of mouth is a great source of how well services are provided.
'Plan, do, check, act' should be used at nearly every instance.
- Plan - Creating ideas and how to overcome problems faced by said ideas.
- Do - Participate in the plan.
- Check - See if the ideas worked and how problems were created and solved if they were.
- Act - Evaluate how things worked and plan a future event or task.
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